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Track add-ons are features that you would add to your track that you are trying to build.

Specs
Block Brakes - These brakes will stop the train upon contact. This enables one ride to have additional trains, depending on the number of block brakes sections and/or the parts that serve as block brakes on that ride.
Boarding Station - Passengers, when entering through an entrance of a ride, will enter that ride's station. Passengers can only exit that ride by using that's ride exit. Passengers can only ride, or leave (unless a certain situation occurs) any of that ride's vehicles when they are at a boarding station. Certain rides have air gates, so when entering the station, passengers will queue up in front of the air gates, that will close prior to departure of any vehicle from that station and are only found on the same side as that station's entrance. Passengers, depending on their presences in the certain air gates, will ride a desired row in a desired vehicle. These air gates can only hold a certain amount of passengers each, depending on the capacity of a certain row in a certain vehicle. Some rides, like a winged roller coaster, a multi-dimensional roller coaster and a ride with dual-boarding stations, would require their queue lines to be made into two sections, one that would lead to each side of a such ride's station, and therefore that station needs an entrance/exit on each side for riders to enter/exit that station, respectively, when these riders are using a certain side of that station. Some water flume rides, like a log flume and a river rapids ride, can have their stations curved, allowing these stations to have a turntable each, so riders can walk on that turntable and choose any vehicle at the diameter of that turntable. Depending on a station's length, only certain vehicles can fit in that station, without collisions involved. You can build that station's control panel anywhere, except where the air gates are.
Brakes - These, when a train comes across them, will slow that train down.
Dual-Boarding Stations - Two boarding stations are located adjacent to each other and have 2 switchable S-bend systems, one in front and one behind. Depending on the station, the S-bend system will move to a certain side, forming a complete S-bend, to allow a certain train to leave that station or to return to that station. The dual-boarding stations would have their own entrances and exits, always have a control panel between these stations, and never have air gates between these stations. Forward Incline Lift Hill - This lift hill will bring any vehicle along towards where that lift hill ends upon contact, but only when that vehicle was travelling forwards, but upon reaching that end of that forward incline lift hill, that vehicle will be released from that lift hill, and afterwards, that vehicle won't be connected to that forward incline lift hill until that vehicle was completely off that lift hill.
Hydraulic Launch - The train, upon approaching where that hydraulic launch system starts, will stop. That part will serve as block brakes. The catch car of this hydraulic launch system will travel from where that system ends (if that's not where that train was currently at) towards that train, and connect itself to the front of and underneath that train, moving that train forward a bit, after another train (while between these two trains have no other trains between) would be dispatched. An anti-rollback braking system (which was located along that hydraulic launch system) drops beneath the track where that hydraulic launch system was built. Then that catch car will take that train along that hydraulic launch system without letting go, until reaching another end of that hydraulic launch system. Afterwards, that anti-rollback system will rise up. The part of that hydraulic launch system (where that catch car would connect to the train, prior to launch) can also be built in any station.
Lift Hill - This lift hill will bring any vehicle upon contact along where that lift hill travels through, until reaching where that lift hill ends (That part also serves as block brakes).
LIM Motor System - When a train enters a track that has that system, that train will be accelerated at a certain speed.
LSM Motor System - See LIM Motor System.
On Ride Photo Camera (Backwards) - A camera that was sitting on a steel stand will take a photograph of the row of a vehicle when that row enters a piece of track where that camera was used, only when that row passes that camera for the first time in any duration of this ride, when the camera was facing that row's front end, and when that row is travelling backwards. When assigning a piece of track where that camera would be used, that camera will be near that piece, and would face an aforementioned row, depending on where it goes. This camera was also colored gold. Depending on where you build that camera; its stand will be lengthened and/or shortened and/or replaced with a nearby existing object and/or fixed to that object, and/or share that camera's stand with another on ride photo camera.
On Ride Photo Camera (Forwards) - A camera that was sitting on a steel stand will take a photograph of the row of a vehicle when that row enters a piece of track where that camera was used, only when that row passes that camera for the first time in any duration of this ride, when the camera was facing that row's front end, and when that row is travelling forwards. When assigning a piece of track where that camera would be used, that camera will be near that piece, and would face an aforementioned row, depending on where it goes. This camera was also colored silver. Depending on where you build that camera; its stand will be lengthened and/or shortened and/or replaced with a nearby existing object and/or fixed to that object, and/or share that camera's stand with another on ride photo camera.
Reverse Incline Lift Hill - The catch car will connect itself to the back of the last vehicle of any train while that train is at the boarding station, and during dispatch from that station, that train will be brought backwards towards where that reverse incline lift hill (where that catch car would be used at any time) ends. Afterwards, that catch car will release that train. After reaching that station, while in reverse, that train will stop after its few back vehicles go through where that reverse incline lift hill was used, and unless the whole of that train will be brought back to that station and stop there, depending on the number of circuits that was assigned to the ride where that reverse incline lift hill was used, that catch car reconnect itself to that train will bring that train along were that reverse incline lift hill (where that catch car was used at any time) ends.

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